I caught this film last night at a midnight show (which was packed to the rafters, to my surprise). Notwithstanding all of the buzz, it's only a so-so movie.
In order to work well, any hand-held/shaky-cam/documentary-style movie has to address these four issues:
- Hey, you: Why don't you drop the camera and get your ass out of there? (Or at least fight the monster that's trying to eat your friend, rather than film the monster trying to eat your friend.)
- When confronted with a scary problem, most people will try to solve it. That doesn't make for an interesting movie.
- When the camera's turned on all of the time, you catch a lot of details of people's day-to-day life, which can be really tedious.
- It's very hard to end one of these movies. The climax of a typical movie comes when one of the main characters does something critical to the plot, or has something done to him/her. But when that character is also responsible for filming the action...well, you see the problem: "Now I'm going to film myself slipping a banana peel under the Cloverfield monster's paw..."
"Paranormal Activity" didn't deal with any of these issues very well.
First issue: the movie blew a great opportunity. All it had to do was have the main characters set up stationary cameras around their (haunted) house, allowing them to catch the action in whatever room it might occur. With the advent of cheap Web cams, there's really no excuse for NOT doing this. But they don't. Instead, they track the comings and goings of their resident demon with a single digital video camera. Most of the time, the camera is mounted on a tripod in their bedroom, which is where most of the haunting occurs, so it does catch a lot of the demonic action. But when the action takes place elsewhere, the male lead must (completely implausibly) first grab the camera, and then go protect his beloved from the demon.
Second issue: The movie explains that it won't do the couple any good to leave their house because it's not really the house that's haunted. It's the girl. In other words, the demon will pursue her wherever she goes.
Okay, fine. But wouldn't you want to be in an open space somewhere so that at least you can run when the demon comes? In your house, it's so easy to get trapped in a corner, in a closet, behind a door, wherever. Or maybe you rent out a conference room, put a cot in the middle for the girl to sleep on, and encircle her with tough-guy priests bearing holy water. Maybe you take up residence inside a church. Maybe you go to one of the Benelux countries and hope that the demon doesn't carry a passport.
The one thing you do NOT do is stay in the house, where the demon obviously feels comfortable escalating things. As noted, though, if you try to solve the problem rather than just filming it, you're left with a much less interesting movie.
Third issue: If the nights were tough for the characters in this movie, the days were tough for the audience. The days were full of tedious arguments, plan-making, plot exposition, crying, and mundane conversations. That's what you get when the camera is on all the time.
Fourth issue: Let me just say that the gold standard here is "The Blair Witch Project." There, the movie ends with the camera operator walking into a trap that has been set by the Blair witch. You don't have to see what's happening to the operator to understand it, because the movie gave the witch's modus operandi within the first 20 minutes. So, as Heather (who is running the camera in "Blair Witch" at the end) films the final scene, the viewer thinks, "Oh no...this is the set-up they talked about earlier in the movie." And then--clunk--the camera goes black. Chilling.
"Paranormal Activity" doesn't end with the same shivers. That's all I'll say.